IUPUI is Indiana's premier urban research university. The campus enrolls more than 30,000 students in 21 schools and academic units.
The object of the game is for each team to send the ball regulary over the net to ground it on the opponent's court and to prevent the ball from being grounded on its own court. The ball is put into play by the right back-row player who serves the ball by hitting it over the net to the opponient’s court. A team is allowed to hit the ball three times (in addition to the block contact) to return it to the opponent's court. A plalyer is not allowed to hit the ball twice consecutively, except when attempting a block. The rally continues until the ball touches the ground, goes out of bounds, a team fails to return it to the opponent's court or a team member commits a fault.
Attendance at team captains meeting is mandatory. Any team not represented at the meeting will loose the default fee and must pay another default fee.
Scheduling, scores and standings for league play will be posted on the bulletin boards located across the laundry room downstairs of the School of Physical Education and Tourism Management facility as well as online.
Please feel free to contact the Intramural and Recreational Sports Department at (317) 274-2824 with any questions or concerns.
Games are scheduled for one (1) hour in length. Matches will consist of the best two (2) out of three (3) games using Rallly Point System (see Rally Point Scoring). The first two games will be played to twenty-five (25) points (rally scoring). The first team to reach the twenty-fifth (25) point wins the deciding game with only a one-point advantage. The third game will be played to 15 points. The first team to reach the 15th point wins the deciding game with only a one-point advantage.
Each team is allowed one (1) time outs per match and the unused time-outs do not carry over to another game. Net height is eight (8) feet.
A minimum of four (4) players must be present for an official game.
*The number of men and women must be evenly or nearly evenly divided.
| Players on Court | Men | Women |
|---|---|---|
| 6 | 3 | 3 |
| 5 | 3 | 2 |
| 5 | 2 | 3 |
| 4 | 2 | 2 |
| 4 | 3 | 1 |
| 4 | 1 | 3 |
There is no gender specification for returning the ball back over the net if it takes more than one hit.
Appropriate footwear: Absolutely no running shoes, street shoes, or shoes suspected of marking the floor.
Braces, casts or supports on fingers, hands or arms are prohibited (even if padded). Jewelry and head decorations, except head and hair bands made of soft and pliable material, are prohibited.
The captains will call the toss of the coin for choice of side of court or the service. The looser of the choice receives the remaining choice.
Teams will switch sides of the court for the second game, and the team who did not serve to start the first game shall serve to start the second game.
A coin toss will determine possession if a third game is necessary. Once a team reaches eight (8) points, the teams exchange playing areas.
Service alternates when side out occurs, and will rotate clockwise one position. Server will serve the ball only after:
The server may serve anywhere along the end line.
The ball may be served underhand or overhand.
Served ball may graze the net and drop to the other side for a point.
It is illegal to attack or to block an opponent's serve.
First game serve is determined by a volley, each subsequent game will be served by the previous game loser.
A ball striking the ceiling or an overhead obstruction (i.e. basketball back board) shall remain in play provided the ball contacts the ceiling or obstruction on the side of the net occupied by the team which played last and provided the ball is legally played next by the same team.
Out of Bounds include:
A point or side-out is awarded to the opposing team.
If a ball rolls onto a playing court, teams must yell "BALL" or "BALL ON" and all action must stop. A replay will be awarded (no points will be scored).
The game is "rally scoring" (Rally Point System). When the receiving team wins a rally, it gains a point and the right to serve, and its players rotate one position clockwise.
There will be a point scored on every score of the ball.
Offense will score on a defensive miss/mistake or out of bounds hit by the defense. Defense will score on an offensive miss/mistake, an out of bounds hit or a serve into the net (dropping on the offensive side of the net).
The first two games will be played to twenty-five (25) points (rally scoring). The first team to reach the twenty-fifth (25) point wins the deciding game with only a one-point advantage.
If a third game is needed, the game will be played to 15 points. The first team to reach the 15th point wins the deciding game with only a one-point advantage.
Substitutions will be at one of two locations: left front corner or serving corner. Once subbing begins, it will continue throughout the game.
Substitution can only occur between the same gender if there is an unbalanced ratio of men and women on the team. (Example: 5 men, 2 women; men can only sub in for men.) If an injury to one of the women should occur in this case, then the team will play with a four- (4) player system. The men would rotate out and the one woman would stay in (see General Information).
Maximum of three hits per side.
Players may not hit the ball twice in succession*. (*A block is not considered a hit.)
Ball may be played off the net during a volley and on a serve.
A ball touching a boundary line is good!
A player shall not play the ball twice in succession unless there is:
The ball may not be played more than three times before it crosses the net to enter the opponent's court except:
Reaching over the net is permitted only during:
Players cannot contact a ball, which is completely on the opponent's side of the net unless the contact is a legal block.
A player may touch the floor across the center line or its out-of-bounds with one or both feet as long as a part of the foot remain on or above the center line and the player does not interfere with the play of an opponent. Contacting the floor across the centerline with any other part of the body is illegal.
A ball is considered to have crossed the net when:
Successive plays of the ball by a player whose first play was one attempt to block shall be permitted. The next play shall count as the first of three hits.
When simultaneous contact of the ball is made by opponents, the player on the opposite side of the net from which the ball falls shall be considered the player to have touched the ball last. The other player may participate in the next play and the simultaneous contact shall not count as one of the three hits allowed that team.
A net foul occurs when:
Backline player may not participate in action of block or return a ball:
Regarding back-row play for a 4-person team, the server is considered a back-row player and the remaining shall be considered front-row players.
Stepping on or over the back line on a serve.
Failure to serve the ball over the net successfully.
Carrying, palming or throwing are all illegal hits.
Touches of the net with any part of the body while the ball is in play. If the ball is driven intothe net with force that it causes the net to contact an opposing player, then no foul will be called and the ball will continue to be in play.
Reaching over the net, except under the following conditions:
Any player that is bleeding must leave the game immediately. The bleeding must be stopped and the wound securely covered with a bandage before the player can continue. If there is blood on any clothing or jersey, it must be changed before the player resumes play.
If one team does not have the minimum number of players or is not prepare to play, the captain of the team that is prepared will have two (2) options:
If the team shows up during the additional time period, game time will be reduced by the number of minutes late for the game. If the captain of the prepared team chooses to take the win by default, the decision may not be changed. If the captain of the prepared team decides to play the game, the captain of the prepared team must accept the results of the game. After the additional ten (10) minutes have expired and the team still is not prepared to play, the game will be defaulted. See Default Policy below for details on a defaulted game.
Any team defaulting two (2) games or forfeiting two games will not be eligible for the play-offs.
The default fee is refunded to all teams who have not defaulted a game at the end of the fall intramrual season (after the play-offs have completed).
Any team defaulting one game, for any reason, will loose their default deposit and must pay another default deposit to re-enter the schedule again in order to continue play in the league. The second deposit will be refunded at the end of the fall intramural season (if another default does not occur).
We are using a point system to come up with play-off seeding (see below).
Point System:
3 points = win
1 point = tie
0 points = loss
-2 points = default
As usual, we anticipate having trouble matching our officiating with some of the league play. In an attempt to be more consistent, we have found some methods of clarifying what is allowable and what is not allowable. Each team member should read the following information so that everyone will have a better understanding of how legal and illegal hits will be determined.
An official can be either strict or lenient in calling hits. If a player uses poor technique, the play will be called by the rules. If a player is positioned correctly in relation the ball:
Position
Facing the net on a spike attempt. Not attempting a spike with the back to the net or facing the direction the ball will travel after an overhead pass or set.
And if the player attempts a hit with proper form:
Form
Arms together for a bump pass, not breaking the wrists on an overhead pass or set, and striking a spike not throwing it.
THEN an illegal hit of moderate degree could be ignored.
The most common instinct most volleyball players have is to use the open hand, lifting, scooping, pushing, or slinging the ball. There are three (3) types of hitting situations that cause the most problems:
Blocking/Attacking Serve: No player may block or attack a served ball while the ball is above the height of the net.
Blocking: Players may take a block with the hands and arms over the net before the net before the opponent's attack hit providing there is no contact with the ball until after the opponents have completed an attack hit which directs the ball across the net. Immediately after such hit by the attacking team, blockers may contact the ball in an effort to prevent it from crossing the net.
Contact of Opponent's Area may only occur with a foot or feet. Contacting the opponent with a hand or other part of the body (other than a foot or feet) is a fault. If a player lands on an opponent's foot, the contact is ignored unless it is done deliberately to interfere.
Backline Players may not participate in a block, but there is no restriction on being next to the blockers for purpose of playing the ball of the blocking action.
It is our hope that this might help the consistency of both the playing and officiating. If you have any comments or suggestions, feel free to express them. Thank you for your patience.
IUPUI is Indiana's premier urban research university. The campus enrolls more than 30,000 students in 21 schools and academic units.