Intramural Sports

Basketball 5 on 5 Rules

An intramural sport is about competition, and fun social interaction.

Download Official's Handbook (PDF)
Basketball Courts

Team Roster & Roster Additions

  • Team Rosters are set after the second week of play. Team members may be added to the team roster before a game. These "new" members must provide proper identification (JagTag), have pre-paid their recreational fee and must provide proof BEFORE the gamebegins (signed receipt from Natatorium).
  • All players participating in a game must be listed on the team roster and have paid the recreational fee. The manager/captain is responsible for ensuring the roster is complete and accurate (i.e. all team members who participate in that game are listed on the roster). No one may be added to the team roster after the second week of play.
  • A player must participate in at least one regular season game to be eligible to participate in the playoffs.
  • Team members may only play for one team.

Eligibility

  • Players may not participate on more than one team.
  • Faculty and staff are eligible to participate.
  • Every player MUST bring their IUPUI picture ID. If a player arrives after the game has started, the player must provide their JagTag ID before and be checked in at the scorer's table before they are allowed to enter a game. Failure to enter a game without proper ID will result in a forfeit of that game. It is the manager/captain responsiblity for ensuring team members' compliance to the rules.
  • All eligible players will be listed on the roster book located at each score table. If a JagTag is not presented, the student will not be allowed to play even if their name is listed on the roster. Players are permitted to receive one (1) "I Forgot My JagTag" waiver per season. The requirements in receiving the waiver is to provide a picture ID and then sign the roster in the space provided. It is the manager/captain responsiblity for ensuring the team roster is complete and accurate.
  • IDs are used to sign-in each player on the score sheet. Captains collect teams student/faculty picture IDs 10 minutes before your game, and bring them to the scorer's table. The scorekeeper will check all IDs and will hold onto the IDs during the game. At the end of the game, it is the captain's responsibility to return IDs to team players. (To cut down on congestion at the table, captains will be the only ones allowed to bring IDs to the Score table).
  • Team captain/manager is encouraged to clear any questionable player eligibility with the Intramural & Recreational Sports Department staff.

Ineligible Players

  • Membership on a varsity team in the season of that sport makes a player ineligible for that same or like sport during the IM season.
  • Redshirt: Players who are designated by the coaching staff as not participating in varsity games, but still have status as a squad member, are ineligible.
  • Proposition 48: Players who are ineligible for varsity sports and all practices for a period of one calendar year, are eligible during their year of varsity ineligibility. Their eligibility will end when they begin practices with a varsity team in the same or related sport.
  • Any player who is dropped from the team due to grades or who quits during the season for any reason.

Equipment

  • Each team MUST have matching color and numbered jerseys for every player (one uniformly colored tee shirt and one white tee shirt). Your team captain will have been issued your team's color at the time of registration by the Intramural & Recreational Sports Department. The colors of other teams in your league will also be listed. If you are the same color as an opponent, it is the sole responsibility of the teams to resolve the conflict before showing up to the game. There will be no "Shirts vs Skins" or taped-on numbers. Your team will forfeit if it fails to have the proper jersey and numbers at game time.
  • Players will not be allowed under any circumstances to play without a proper colored and numbered shirt. Legal numbers are expanded to include 0-99. A nonnumbered jersey will not be allowed as a "00." Players can use markers to make numbers, but these numbers must be secure and legible. Players can not use tape or write numbers on their skin. The numbers must be on the front or back side of each shirt and the numbers must be large. There will be no exceptions to this numbered shirt requirement. All shirts must be numbered and same or similar color.
  • Team Captains are responsible for assigning numbers to their team members in accordance with these rules. These numbers must be set and recorded on the permanent roster.

The Game

Team captains (or their representative) MUST be present 10 minutes prior to the scheduled tip for their game with all IDs.

Five (5) players must be present to start the game. All IDs mused be turned into the scorer's table and with all jerseys properly numbered. Failure to meet this rule results in a default.

Two 20-minute halves with running clock.

Half time consists of three (3) minutes.

Time Outs - Each team will receive one (1) per half of play. Timeouts cannot be saved and taken in the second half.

The game will begin with a jump ball in the first half. Alternating possession carries through out the remainder of regulation time.

There will be 3-point line throughout the basketball season.

Dunking is permitted anytime (warm-ups, during game). Hanging on the rim is NOT permitted and results in an individual technical foul. Hanging on the rim during warmups will result in a technical foul being assessed to start the game, with the alternating possession rule determining possession following the technical.

Mercy Rule

If one team has a twenty-five (25) point lead over their opponents at the two (2) minute mark of the second half, the game will be over. If at any time during the last two minutes of the game, a team reaches a 20+ point margin, the game will be over.

If one team has a thirty-five (35) point lead over their opponents at the ten (10) minute mark of the second half, the game will be over. If at any time during the last ten minutes of the game, a team reaches a 35+ point margin, the game will be over.

Clock Stops

For free throws when the ball is handed to the shooter for the first free throw, and the clock will begin to run again on the release of the ball on the final free throw (whether it hits the rim or not).

During the last two (2) minutes of the second half, the clock will stop after each whistle blows, if the score is 10 points or less.

Defaulting a Game

If one team does not have the minimum number of players (5) or is not prepared to play, the captain of the team that is prepared will have two (2) options:

  1. Take the win by default.
  2. Give the opposing team an additional five (5) minutes to show up.

If the team shows up during the additional time period, game time will be reduced by the number of minutes late for the game. If the captain of the prepared team chooses to take the win by default, the decision may not be changed. If the captain of the prepared team decides to play the game, the captain of the prepared team must accept the results of the game. After the additional five (5) minutes have expired and the team still is not prepared to play, the game will be defaulted. See Default Policy below for details on a defaulted game.

Out of Bounds

On the side courts, the blue line next to the curtain, the two black end lines, the black line along the bleachers and the up-rights of the backboards are out of bounds.

Fouls - five (5) fouls for disqualification not six.

A team is in bonus when the other team has committed ten (10) fouls before a team is in the bonus per half. All bonus shots are "two shot fouls" (no such thing as a 1 & 1 foul shot in this league).

Options To Pass up Shooting Two (2) Free Throws for Ball Out of Bounds

Excluding a shooting foul, a team has the right of option on all two-shot free throw situations to take the ball out of bounds at mid-court instead of shooting the two free throws, However, in the last two (2) minutes of the second half, if the score difference is 9 points or less the player must shoot the two free throws.

All Violations at Sidelines

On all violations, the ball is awarded out-of-bounds at the sideline nearest the violation. Official does not handle the ball on the backcourt violations; therefore, be alert for quick throw-ins. On all fouls, the official must be able to make their call before the ball can be thrown inbounds by the offended team. The only time the ball is taken out-of-bounds at the end line is after a score.

May Not Throw Ball Off Opponent

If a player deliberately throws ball off an opponent, causing it to go out-of-bounds, the ball is awarded to the opponent.

Substitutions

All subs must report to table BEFORE entering onto the floor. A player may only enter during a dead ball situation and when officials grant permission. Technical foul will be assessed to offending player.

All team members along the sideline must be five (5) feet from the endline. This gives the officials room to maneuver. Team technical foul will be assessed to offending team.

Over Time
  1. The clock will be set for three (3) minutes and will be a running clock.
  2. Time Outs - Each team will gain one (1). Timeouts cannot be saved from the second half.
  3. The overtime will begin with a jump ball.
Spectators

All spectators for games played are not allowed on the ends of the court areas. Space is provided in the center of the gym. Chairs are not permitted in the gymnasium for players or spectators. The team captain assumes full responsibility for the conduct of the team and spectators.

Children 5 and older who are supervised by an adult will be allowed in the main gym area seated on the center court during intramural play.

Jewelry

Jewelry policy is if we see it, it comes off. That would include an eyebrow, nose, etc. If it cannot come off, they do not play. Only exceptions:

  • Medical Alert
  • Wedding Bands
  • Religious icons
Foul Shots

The clock continues to run until the ball is handed to the foul shooter for the first free throw. The clock will begin to run again on the release of the final free throw (whether it hits the rim or not).

All fouls shots are two shot fouls (no such thing as a 1 & 1 foul shot in this league).

Lane Rule

Players occupying a marked lane space on the free throw area may enter the lane as soon as the ball is released by the free thrower on the second free throw. Shooter and all players not occupying a free throw lane space may not break the plane of the free throw line or the three point circle extended until the ball touches the rim, backboard or until the free throw ends.

Player Control

Players control foul includes an "airborne" player who has released the ball on a try for goal and charges prior to returning to the floor. The points scored would be disallowed and a player control foul is called.

Co-Ed Rules

Game Ball

The game ball that will be used in every game is the women's ball (28.5). The men's ball can be used only if both captains agree to it.

Fast Break

There is no fast break rule in co-ed play. The exception is if a co-ed team is playing an all female team. In order for the co-ed team to fast break, a defender must be within five (5) feet of the offensive player (official's judgement). If it appears that the defensive player stops attempting to play defense in order to prevent a legal fast break, the offensive team will be allowed to continue play. If the co-ed team has 3 female players on the floor, the fast break rule does not apply. "Cherry picking" is not allowed (official's judgement). Define: Cherry picking consists of a player waiting for a pass by there own respective basket during the time when their team is playing defense.

Full Court Press

There is no full court press rule. The exception applies during a contest between a co-ed team and an all female team or a co-ed team and an all male team. Example: For a co-ed team to legally perform a full court press when playing an all female team, the co-ed team must have 3 female players on the court. If this is not the case, the co-ed team will not be able to full court press. If a team illegally performs a full court press, the opposite team will receive the ball on their side of the half court line.

Coed teams will play with 5 players and must have for following format to start the game to avoid a default. The following are the only combinations allowed on the court of play:

Players Men Women
5 3 2
5 2 3
Technical Fouls
Technical fouls are cumulative
  • Three (3) technical fouls total by a team in a game results in an automatic forfeit of the game.
  • Five (5) cumulative technical fouls results in team disqualification from the league and play-offs and forfeiture of the default deposit.

Technical fouls include, but not limited to:

  • All unsportsmanlike conduct which includes actions that are unbecoming to an ethical, fair, honorable individual, and consists of acts of deceit, disrespect or vulgarity, including taunting.
  • Illegal substitution
  • Grasp either basket or net
  • Cause the opponent's backboard to vibrate while the ball is in flight during a try or is touching the backboard.

Individual Technical Fouls – This involves any one of the five (5) active players on the floor and any Personal Misconduct Violation (counts as one of the five allotted fouls for the game). Two individual technical fouls results in automatic ejection of the player. The player will also be prohibited from playing in the team's next game (see "IUPUI Intramural & Recreational Sports Disciplinary Policy" below).

Team Technical Fouls – This involves coach, substitute, illegal substitution, and any Personal Misconduct infraction along the sideline including any spectator.

Awarding All Technical Fouls (Individual or Team) - Two shots and the ball awarded to the offended team at mid court. If a double technical foul is called, no points are awarded and the alternating possession rule applies.

Flopping Technical Foul

When a defensive player or screener acts as though they have been charged by an opponent, when little or no contact occurred. Flopping encourages more acting by both teams especially if the initial act get the desired call. Flopping also incites players and spectators. Result: verbal warning is advisable, but must be followed by a technical foul if warning is ignored.

Deceptive Act Technical Foul

A dangerous or unsportsmanlike manner. When a defensive player attempts to throw off a shooters concentration by lowering their body and going towards the shooters mid-section or groin. It is not necessary for contact to occur. Result: If contact on such a dangerous violation occurs this becomes a Flagrant foul.

Flagrant Foul

One flagrant technical foul results in the player automatically ejected from the game and required to meet with the intramural director within three (3) days of the offense.

Awarded – Two free throws and possession of the ball.

Team Management Issue (unsportsmanship)

If the referees deem it necessary to calm a potentially volatile situation (example: trash talking escalating into verbal threats),

  1. referees will stop action
  2. referees will call both captains to meet (separate from the teams)
  3. referees will give the captains 30 seconds to calm their respective team down (the game clock will continue to run)

If a team refused to cooperate, a team technical foul and an individual technical foul will be assessed.

Personal Misconduct Policy: Handout

Good sportsmanship is a requirement of all participants. Players are to conduct themselves properly at all times. The Intramural Office reserves the right to suspend or disqualify individuals or groups for unsportsmanlike conduct. The team captain assumes full responsibility for the conduct of the team and spectators.

FIGHTING WILL NOT BE TOLERATED. Players involved will be ejected from the game, suspended from further play during the intramural season and reported to the Dean of Students. Captain is responsible for the conduct of the team members.

Any player ejected from a game due to unsportsmanlike conduct must vacate the facility and will be ineligible to participate in the next game (see discipline policy).

THE CAPTAINS FOR EACH TEAM ARE THE ONLY ONES WHO MAY TALK TO OFFICIALS. Violation of this rule results in a technical against the offending player or team.

The IM officials/supervisors will have absolute control of the game. Teams are responsible for keeping their players and spectators under control. Misconduct of players, coaches, or spectators, can result in assessment of a penalty, ejection or forfeiture of the game. Spectators must also remain in the area designated by the IM staff. The supervisors will have the power to make decisions on any matter or questions not specifically covered in the rules.

Default Policy

Any team defaulting two (2) games or forfeiting two games will not be eligible for the playoffs.

  • Default is when a team does not show or have enough players to start a game.
  • Forfeit occurs after a game has started and must abruptly end before the normal conclusion of the game.

The default fee is refunded to all teams who have not defaulted a game at the end of the basketball season (after the play-offs have completed).

A default will result in forfeiture of the deposit and another default deposit will be required in order to continue play in the league. The second deposit will be refunded at the end of the basketball season (if another default does not occur).

Score Table

Before the game begins, the captains will be the only team member allowed around the score table. Captains will collect all IUPUI picture ID cards and report to the officials at the score table. Anyone not having their IUPUI picture ID or any picture ID will not be able to play in the game. NO EXCEPTIONS. (See Eligiblity Rule about policy for "I Forgot My JagTag" waiver.)

The roster shall include the last name and first initial of each player, and the jersey number for each player. Captains are encouraged to bring a roster of their players with them to the game to assist in this process. Captains must turn in IUPUI picture IDs to the Scorer with the completed roster. The Scorer will then fill out the official score book for the game based on the roster turned in by the Captain, and will verify the eligibility of each player.

Score cards are filled out by the game officials on each court. Prior to entering a contest, a captain must present their ID to the official scorekeeper. The official scorekeeper will be responsible for printing the last name and first initial of the player on the score sheet. No player may enter a contest without presenting a picture ID and establishing identity with the scorekeeper. (See Eligiblity Rule about policy for why we use IDs.)

The score table must have a clear view of the game in order to count shots and must be able to hear the officials reporting a violation. Team members along the sideline must stay away from the front of the table, except to notify the scorekeeper on a substitution.

Referees & Scorekeepers

The referees and scorekeepers are responsible for setting up the tearing down the score table.

Referees must handle the ball after each foul.

IUPUI Intramural & Recreational Sports Disciplinary Policy

Personal Misconduct

Unsportsmanlike like behavior:

  1. Lewd, indecent or obscene conduct
  2. Disorderly conduct that interferes with intramural or recreational (university) activity
  3. Failure to comply with the directions of a representative of the intramural and recreational sports program and failure to identify oneself when requested by a representative of the intramural and recreational sports program.
  4. Unauthorized entry and refusal to vacate the facility when directed to do so by a representative of the intramural and recreational sports program.
  5. Verbal abuse of another person, including racial harassment (defined in section I.A.3 of Indiana University Code of Student Ethics), and fighting words spoken face-to-face as a personal insult to the listener or listeners and in personally abusive language.
  6. Damage to or destruction of university property

Technical Fouls

After ejection (or second technical foul), the offenders will be banned from all informal recreational use and intramural participation for one week and required to meet with the intramural director within three (3) days of the offense. A second ejection from a game anytime during the season will result in the offender being banned from all intramural activities and from all informal recreation from one month to the remainder of the semester and may carry over to the next semester and will be reported to the Dean of Students.

Fighting

Offenders who fight will be suspended from all informal recreation and barred from participation in intramural sports until conference between the offender and the director is arranged within three (3) days of the offense (may be reported to both the Dean of Students and campus police). A second offense will result in being barred from open recreation and intramural participation for the remainder of the semester (and may carry over to the next semester), offenders will be reported to both the university police and reported to the Dean of Students.

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