Home

News

Events

Frequently Asked Questions

Contacts

 

 

2004 I-Light Symposium
Tuesday, March 9, 2004
8:30 am – 4:30 pm
IUPUI University Place Conference Center, Indianapolis

Abstracts

Advances in Parallel Metacomputing of Solid-Fluid Interaction (SFI) Problems

The Computational Fluid Dynamics (CFD) Laboratory carries out research on parallel computing of solid-fluid interaction problems that require extensive computer resources. A coupled computational fluid dynamics and computational structural dynamics code has been developed for solving aeroelastic flutter phenomenon. The major difficulties involved in the implementation of the code are the volume of data to be handled and computing times needed which make it necessary to have huge amounts of processing power and memory.

Development of parallel and metacomputing tools has made it possible to overcome these difficulties and made the solution of such complex problems a reality at the IUPUI CFD Laboratory [1, 2]. An unstructured unsteady CFD code for Euler equations, with a cell-centered finite volume approach is coupled with a computational solid dynamics code for dynamic structural response. A domain-decomposition based parallel algorithm is employed. MpCCI, an MPI based code-coupling library, is used to loosely couple the solid and fluid meshes. The problem is decomposed into several blocks and is solved using parallel and metacomputing via I-Light over multiple domains and on heterogeneous systems. Aeroelastic flutter calculations for an aircraft wing will be presented as a test case. Comparison of the elapsed and communication times with and without I-Light will be presented for various block allocations. A virtual reality animation of the results of the test case will also be demonstrated.

References:

  1. Hasan U. Akay, Xiaoyin He, Resat U. Payli, "Parallel Metacomputing of Solid-Fluid Interaction Problems via I-Light", I-Light Applications Workshop, December 4, 2002, IUPUI.
  2. Hasan U. Akay, Xiaoyin He, and Resat U. Payli, "A Code Coupling Application For Solid-Fluid Interactions and Parallel Computing", Parallel CFD 2003 Conference, May 13-15, 2003, Moscow-Russia.

Introduction to Virtual Environments - A Collaborated Classroom Offering between PU and IU

The Access Grid (AG) is an emerging technology that allows for unique learning experiences. Currently, we are conducting a class titled "Introduction to Virtual Environments" (Purdue TECH 519V) via the AG in collaboration with Indiana University (IU Informatics I590). The class meets twice a week for lectures over the Access Grid.

Conducting a class via the Access Grid offers several advantages over traditional classroom instruction. Because the topic of the class (virtual reality), is relatively new to Purdue and is quite specialized, class size is rather small (approximately 10 students at Purdue and 6 at IU). Holding the class lectures using AG allows us to hold lectures which combine the students from both the Purdue and IU offerings of the course, creating a larger virtual class size. This allows both students and instructors to interact with a larger, more diverse, student population. Conducting joint lectures also gives students the benefit of learning from two instructors with different backgrounds and experiences providing more information and viewpoints than a single instructor alone could present. Additionally, the instructors can share the lecture load, allowing each to create better lectures and lab materials, and spend more time interacting with students. Because AG technology is cheaply and easily accessible at a large number of locations, expert guest lecturers can also join the lecture sessions remotely, eliminating the time and expense that would normally be incurred, and allowing students to hear from leaders in the field that might not otherwise be accessible to them

The topic of virtual reality presents unique challenges for traditional distance education methods such as videotaping and web streaming of lectures. In particular, it is important that students not only learn about the technology of virtual reality, but also experience immersive and interactive virtual environments as part of their class activity.

Live and Computational Experimentation in Bio-terrorism Response

The study of bio-terror threats requires a significant improvement in our capabilities to analyze human responses to an attack, both at the level of citizens (individual freedom of mobility, infection rate, and the collective feeling of well-being) and at the level of responders and policy makers (coordination, control, planning, and policy formulation). We address these issues using a geography based synthetic environment with artificial and human agents. Computational models of artificial agents' positions, mobility, infection-susceptibility and the state of well-being are developed. Intuitive interfaces are provided for human agents to experiment with complex coordination roles. Together, their behaviors are used to analyze how a bio-terror attack may spread through the population and how its impact may be mitigated by different intervention strategies. The behavior of the artificial agents is calibrated in accordance with standard models from the fields of epidemiology, psychology, and economics and the agents' movements reflect the actual behavior patterns in the cities concerned. The representation of human behavior in artificial agents reflects human capabilities, cognitive processes, limitations, and conditions that influence behavior (e.g., morale, stress, panic). We use individual-based epidemiological models for person-to-person contamination scenarios. An important aspect of this work is the development of a scalable architecture for distributed, tera-scale, grid computing. Our results indicate that if the intervention is done early, city block vaccination is most effective; in the intermediate term trace vaccination will be most effective; and if the response is delayed, then mass vaccination is the best strategy. In terms of quarantine strategies, early extreme quarantine is more effective than the city block quarantine. However, for delayed intervention, there is no significant difference between the extreme and city block quarantine strategies.

Ingestion, Analysis and Distribution of Real-time and Archival Satellite Data for Indiana: The Purdue Terrestrial Observatory, the Laboratory for Analysis of Remote Sensing and IndianaVie

The immanent acquisition in real-time of panchromatic, multi-spectral, radar and, potentially, hyper-spectral data by the Purdue Terrestrial Observatory (PTO) is described. Subsequently, plans are detailed for near-real-time analysis of both archival and newly acquired remotely sensed data through Purdue's Laboratory for Applications of Remote Sensing (LARS), soon celebrating its 40th anniversary, and the distribution of such data, facilitated by I-Light, I-Light II, the National Science Foundation (NSF) Extensible Teragrid Facility (ETF) and by the web-enabled IndianaView affiliate of the U.S. Geological Survey (USGS) supported AmericaView Program. Opportunities for collaborative multidisciplinary research, distributed instruction, economic development and community outreach utilizing these technological resources are delineated.

Variations2 Digital Music Library

Variations2 is a digital music library system developed by researchers and IT staff at Indiana University. Variations2 provides online access to digital music in a variety of formats, including sound recordings and musical scores, along with software tools for searching, playing, displaying, and interacting with music, with a focus on the use of online music resources in teaching and learning.

Variations2 utilizes I-Light to deliver high-quality streaming audio from the collections of the IU Bloomington music library to students and faculty participating in pilot projects at IUPUI and additional satellite site locations in the United States and United Kingdom.
The Variations2 project is supported in part by a Digital Libraries Initiative research grant from the National Science Foundation and National Endowment for the Humanities.

Building Community Grids: Collaboration and Distributed Computing

The Community Grids (CG) Lab team investigates problems in scalable messaging for real-time collaboration systems and in Grid/Web Services. The Community Grids Lab's collaborative computing technologies are based on a general purpose messaging infrastructure (NaradaBrokering) that may be used to transmit messages ranging from real-time audio/video feeds to XML events to multiple participants. We further investigate the problems of scalable shared images that may be delivered to mobile clients. In the field of Grid technologies, the CG Lab's SERVOGrid effort combines earthquake simulation/modeling codes, computing resources and databases from several universities and labs. Computing Web portals are a standard way of interacting with Grid services, and the CG Lab's NSF National Middleware Initiative project for reusable portal component middleware allows Grid developers to combine user interfaces to "best practice" service components from several collaborating universities into a single portal framework.

Using I-Light and the Purdue Nanohub Computing Resources to Run Computationally Intensive Codes in Nanotechnologies

The NSF funded Network for Computational Nanotechnology has a dual mission of research and providing computing services for the nanotechnology community. The research performed at the NCN is focusing on three areas: Nanoelectronics, Nanoelectromechanical systems (NEMS) and Nano-Bio. In each of the research themes, projects are defined that are ready for a coordinated approach from a team of experts that can tackle the atomistic level, the device level up to the system level. These computational challenges create useful computational tools that are made available to the community through the NCN computing portal the Nanohub.

The Nanohub uses a middleware infrastructure that allows users to run simulations seamlessly without knowing where and how the program is running. The front end is a standard website but the back end is made of workstations, the SMP machine and Linux clusters. Connecting the Nanohub to I-Light and the Teragrid is of prime importance to the NCN in order to make available simulators that require a considerable amount of computing power to run in parallel.

Computer Simulation of Neutron Rich Matter Using the MDGRAPE-2

Very dense matter in the crust of neutron stars and supernovae is predicted to have a complex structure called "nuclear pasta". Properties of this matter are important for X-ray, gravitational wave and neutrino radiation. Using a semiclassical model, where neutrons and protons interact via a classical two-body central force, we model the formation of pasta by molecular dynamics (MD) simulation. From the resulting configurations, we calculate the static structure factor, and then the mean free path of neutrinos scattering coherently from the pasta. To get physically realistic results, we need to evolve systems of 40,000 nucleons for about 60,000 MD time steps. This would take about one year per simulation on a Power3+ machine. Using the two MDGRAPE-2 boards attached to IU's IBM SP, we can do the simulations much faster. A complete simulation takes about one week.

Conducting Remote Sensing Seminars across the United States

In 1999, I developed a Remote Sensing Seminar course to bring a focus on the latest information about remote sensing topics. It was very popular and during the next year, it was decided to offer the course to Indiana State and Mississippi State University at the same time via IHETS. This meant that I only needed to arrange for about 1/3 of the presentations and that we could learn about remote sensing work at other Universities. The purpose of the seminars is to provide a forum for graduate students to: 1) interact with academic, aerospace and government personnel working with remote sensing, global positioning systems, and geographic information system called "spatial technologies", 2) hear the latest information about spatial technologies and how they are being used, 3) provide opportunities to explore future career paths involving remote sensing, GIS and GPS technologies. During 2001, 2002 and 2003, we added the University of Nebraska, the Delta Research and Education Center (Stoneville, MS), the NASA Stennis Space Center, the EROS Data Center, and the South Dakota School of Mines as participants. We also changed the approach and are using the InterNet and Purdue's Information Technology Program (ItaP) to provide higher quality seminars. Now we are able to ask remote sensing scientists from across the US to present a seminar to our students by transmitting the seminar from their location. ITaP transmits the seminar to the other locations. The non-university locations are participating to provide their professional staff with the latest information on remote sensing. Each of the participating Universities sign up students using their course registration and students receive one hour credit for participation. The students earn their credit by attending the seminars and providing a 5 minute presentation on their research with a limit of 5 PowerPoint slides. The quality of the seminars has improved every year with changes in the technology of presenting and transmission of the seminars. During this current semester, Purdue is going international with this approach and we are offering a special remote sensing seminar jointly with the University of Leuven, Belgium. This is part of a joint Master of Science degree program on Earth Observation with Belgium.

Large-Scale Distributed Rendering of 3D Animation and Imagery

The rendering of 3D animation and imagery is often a computationally intensive task. Rendering an entire animation may take many days to finish and with the refinement process that is usually done to correct mistakes or make changes, many more days are needed to get the final results. Distributing the rendering process to all available computers can dramatically decrease the time it takes to get the final result. Purdue University's Distributed Rendering Environment (DRE) initiative uses as many computers as available to process 3D animation. In order to grow the number of available computers and extend the functionality to other campuses in Indiana, IU and IUPUI have begun to use and help develop the system over I-Light.

iVDGL Grid Operations Center and I-Light

Based at Indiana University, the international Virtual Data Grid Laboratory (iVDGL) Grid Operations Center (iGOC) serves as a single point of contact for iVDGL information and operations. Grid3+ consists of 28 sites with over 2400 CPUs.

The IU ATLAS cluster contributes 60+ nodes to the iVDGL and Grid3+ infrastructure. Grid3+ traffic runs via I-Light to the ATLAS cluster, which comprises 3% of the only sustained computing grid currently in production. Resources used by 11 different scientific applications, including 3 high energy physics simulations and 4 data analyses in high energy physics, biology, astrophysics and astronomy are supported by Grid3+, and includes more that 100 research scientists. Peak throughput of 900 jobs running concurrently with a 75% completion rate has been sustained.

The iGOC maintains critical services used by Grid3+ such as Virtual Organization Membership Service, Replica Location Services, the Globus Index Information Services, the Ganglia and MonaLisa monitoring tools, and the iVDGL web content at www.ivdgl.org.

Digital Library Resources Over I-Light

Abstract Since the I-Light network was launched near the end of 2001, the production and use of digital library resources has grown significantly. The IU Digital Library Program has developed a number of digital library services and resources that deliver texts, reference works, images, and audio files to users throughout Indiana and the world. These collections are used by researchers, students (at the university, high school, and grade school levels), and the general public. The I-Light network ensures that these resources and services reach our users quickly and reliably.

Our poster highlights three representative projects:

  1. The Charles W. Cushman Collection, which includes over 14,000 images photographed from 1938 to 1969 by amateur photographer Charles Cushman.
  2. Letopis' Zhurnal'nykh Statei, an online version of an important Soviet periodical index.
  3. The Swinburne Project, an XML-based text collection of the works of Victorian poet Algernon Charles Swinburne.

The MxN Problem: Coupling Parallel Components

The original vision of the Grid was as a platform for running a scientific simulation consisting of large numbers (on the order of millions) of parallel communicating processes. That vision has since evolved to one of Grid as a fabric for tying together heterogeneous resources: data servers (sensors, instruments, data bases, and large archival storage), computation resources, and visualization systems. Increasingly important is the problem of connecting parallel programs, possibly running on geographically distributed machines, each using a different number of processes. This problem occurs in climate modeling, space weather systems, and magnetically confined fusion energy simulations. In each case, large legacy parallel codes from different scientific communities are being connected to create new multidisciplinary simulations. This presentation will describe the problems involved, and present some middleware solutions for combining parallel programs even when they use incommensurate numbers of processors.

Introduction to Virtual Environments - A Collaborative Classroom Offering between PU and IU

The Access Grid (AG) is an emerging technology that allows for unique learning experiences. Currently, we are conducting a class titled "Introduction to Virtual Environments" (Purdue TECH 519V) via the AG in collaboration with Indiana University (IU Informatics I590). The class meets twice a week for lectures over the Access Grid.

Conducting a class via the Access Grid offers several advantages over traditional classroom instruction. Because the topic of the class (virtual reality), is relatively new to Purdue and is quite specialized, class size is rather small (approximately 10 students at Purdue and 6 at IU). Holding the class lectures using AG allows us to hold lectures which combine the students from both the Purdue and IU offerings of the course, creating a larger virtual class size. This allows both students and instructors to interact with a larger, more diverse, student population. Conducting joint lectures also gives students the benefit of learning from two instructors with different backgrounds and experiences providing more information and viewpoints than a single instructor alone could present. Additionally, the instructors can share the lecture load, allowing each to create better lectures and lab materials, and spend more time interacting with students. Because AG technology is cheaply and easily accessible at a large number of locations, expert guest lecturers can also join the lecture sessions remotely, eliminating the time and expense that would normally be incurred, and allowing students to hear from leaders in the field that might not otherwise be accessible to them

The topic of virtual reality presents unique challenges for traditional distance education methods such as videotaping and web streaming of lectures. In particular, it is important that students not only learn about the technology of virtual reality, but also experience immersive and interactive virtual environments as part of their class activity.

Science Education Using Networked IT

We consider some projects and ideas for projects that benefit from networked information technology. Being a relative newcomer to this endeavor (and to Indiana), the speaker welcomes and hopes to hear follow-on ideas from the audience.

The Biocomplexity Institute at IU-Combining Experimental and Computational Systems Biology

The Biocomplexity Institute at IU, in collaboration with Purdue and Notre Dame, addresses issues in post-human-genome-project interdisciplinary biosciences, particularly the integration of quantitative experiments and computation to provide predictive multiscale models of the development, which the National Institutes of Health have identified as a priority for the next ten years (see http://nihroadmap.nih.gov/). This goal requires both large scale simulations (currently based around the Cellular Potts Model (CPM)-http://www.nd.edu/~lcls/compucell/) and the development of new experimental techniques. The College of Arts and Sciences and the School of Informatics at IUB are greatly expanding in these areas, with five hires completed, five planned for this year, and similar numbers for the next two years. Collaborations include projects on vascular, heart and limb development and regeneration (at the IU School of Medicine and the School of Science at IUPUI), on neurobiology, microfluidics and biofilms (at IUB) and on algorithm development (at Notre Dame).

Conducting Remote Sensing Seminars across the United States

In 1999, I developed a Remote Sensing Seminar course to bring a focus on the latest information about remote sensing topics. It was very popular and during the next year, it was decided to offer the course to Indiana State and Mississippi State University at the same time via IHETS. This meant that I only needed to arrange for about 1/3 of the presentations and that we could learn about remote sensing work at other Universities. The purpose of the seminars is to provide a forum for graduate students to: 1) interact with academic, aerospace and government personnel working with remote sensing, global positioning systems, and geographic information system called "spatial technologies", 2) hear the latest information about spatial technologies and how they are being used, 3) provide opportunities to explore future career paths involving remote sensing, GIS and GPS technologies. During 2001, 2002 and 2003, we added the University of Nebraska, the Delta Research and Education Center (Stoneville, MS), the NASA Stennis Space Center, the EROS Data Center, and the South Dakota School of Mines as participants. We also changed the approach and are using the InterNet and Purdue's Information Technology Program (ItaP) to provide higher quality seminars. Now we are able to ask remote sensing scientists from across the US to present a seminar to our students by transmitting the seminar from their location. ITaP transmits the seminar to the other locations. The non-university locations are participating to provide their professional staff with the latest information on remote sensing. Each of the participating Universities sign up students using their course registration and students receive one hour credit for participation. The students earn their credit by attending the seminars and providing a 5 minute presentation on their research with a limit of 5 PowerPoint slides. The quality of the seminars has improved every year with changes in the technology of presenting and transmission of the seminars. During this current semester, Purdue is going international with this approach and we are offering a special remote sensing seminar jointly with the University of Leuven, Belgium. This is part of a joint Master of Science degree program on Earth Observation with Belgium.

A Global Grid Analysis of Invertebrate Evolution

In recent years the evolutionary relationships of invertebrates with six legs (insects and their relatives) have been a topic of considerable debate in the biological community. There are two steep challenges in pursuing this question: assembling enough genetic sequence data to answer the question effectively, and assembling the computer resources required to analyze the data. The Center for Genomics and Bioinformatics and IU, along with experts from UITS, assembled a large data set of genetic data. A team lead by University Information Technology Services and the High Performance Computing Center of Stuttgart lead an international team that created a global grid to analyze this data. More than 600 computer processors were applied to the task of analyzing this data within a global grid spanning every continent on earth except Antarctica. Indiana University supercomputers and Teragrid resources were key components of this grid. This talk will describe this study, our conclusions to date, and also discuss the future of biological computing and computing grids. This project was awarded a High Performance Computing Challenge award at the international ACM/IEEE SuperComputing 2003 conference held in November, 2003

Beyond Computing: The Search for Creativity

Modern computing arose from the interplay of science, engineering and defense needs, and hardware and software technology advances. Computational science began, like most science, as a small and localized group activity. These islands of research are increasingly connected — the truly grand challenges require the skills of multidisciplinary groups, often internationally distributed, working collaboratively as global renaissance teams. Transformative collaborative, networked technologies, coupled with high-end computing and large-scale data archives, enable success through enhanced human interaction, community building, collective problem solving and innovation.

Recent studies on human innovation span the sciences and humanities, and they point to a paradigm shift in the way that we think about creativity, they demonstrate the power of understanding one knowledge domain in terms of another, and they reveal the contingencies of our perspectives. Fresh perspectives result from cross-domain interactions through common themes.

These common technological themes across the sciences and humanities include high-performance data collection, retrieval and integration, text and image data mining, software fusion, visualization, collaborative tools and human-computer interfaces. Enlarging the scope of high-performance computing to include a broad range of disciplines will enrich discovery and expand the applications of computing technology.

Both creativity and courage will be necessary to address the really big questions: understanding the matter and structure of our universe; modeling life and its complex processes; and enriching the human condition. From mapping the cosmos to mapping the brain; from interactive sensor databases to real-time severe weather prediction; from bioinformatics to situational awareness, "Thinking out of the Box" requires interdisciplinary, diverse and global interactions. How we enable these creative practices will shape the future of our HPC community.

An Integrated Environmental Monitoring Network

Ecological studies depend on the ability to monitor an environment, collect data at appropriate spatial and temporal scales, and analyze that data from the diverse viewpoints of many relevant disciplines. Historically, environmental studies have been conducted by small teams of researchers, usually hand-collecting data at set but low frequency, and organizing it according to ad hoc, project-specific goals. Recent years have seen dramatic advancement in the ability to gather environmental data remotely and therefore at much higher frequency.

We are working to create a dynamic and integrated network of environmental sensors in natural environments to acquire real time data and create tools for visualization appropriate for different audiences to advance both ecological research and educational exploration. Visualization of real time data from remote sensors distributed throughout Central Indiana provides numerous challenges. The benefits of successfully integrating remotely deployed environmental sensors in a post 9-11 world are obvious. Our work will bridge both the extremes associated with the frequency of data collection and the lack of data coordination by creating techniques for data networking and retrieval, and data management and analysis. We are working to integrate multiple data streams into a coherent database and create applications that allow users to view data from multiple instruments at different sites.

A key outcome of this program is creating visualizations of real time, dynamic data from the everyday world and delivering it via web applications as well as through innovative display spaces. These visualization capabilities need to operate across a range of computing platforms to make this data immediately accessible and useful to a range of interested parties, across multiple disciplines.

Our goal is to use the instrumented sites to create analysis and presentation applications to foster a community of learners interested in understanding these complex ecosystems, and the larger environmental issues that they represent. This broad-based community will include environmental researchers, university faculty in lecture halls, K-12 math and science teachers, university and K-12 students, civic leaders, and educators at informal learning centers.

Using I-Light and the Purdue Nanohub Computing Resources to Run Computationally Intensive Codes in Nanotechnologies

The NSF funded Network for Computational Nanotechnology has a dual mission of research and providing computing services for the nanotechnology community. The research performed at the NCN is focusing on three areas: Nanoelectronics, Nanoelectromechanical systems (NEMS) and Nano-Bio. In each of the research themes, projects are defined that are ready for a coordinated approach from a team of experts that can tackle the atomistic level, the device level up to the system level. These computational challenges create useful computational tools that are made available to the community through the NCN computing portal the Nanohub.

The Nanohub uses a middleware infrastructure that allows users to run simulations seamlessly without knowing where and how the program is running. The front end is a standard website but the back end is made of workstations, the SMP machine and Linux clusters. Connecting the Nanohub to I-Light and the Teragrid is of prime importance to the NCN in order to make available simulators that require a considerable amount of computing power to run in parallel.

Live and Computational Experimentation in Bio-terrorism Response

The study of bio-terror threats requires a significant improvement in our capabilities to analyze human responses to an attack, both at the level of citizens (individual freedom of mobility, infection rate, and the collective feeling of well-being) and at the level of responders and policy makers (coordination, control, planning, and policy formulation). We address these issues using a geography based synthetic environment with artificial and human agents. Computational models of artificial agents' positions, mobility, infection-susceptibility and the state of well-being are developed. Intuitive interfaces are provided for human agents to experiment with complex coordination roles. Together, their behaviors are used to analyze how a bio-terror attack may spread through the population and how its impact may be mitigated by different intervention strategies. The behavior of the artificial agents is calibrated in accordance with standard models from the fields of epidemiology, psychology, and economics and the agents' movements reflect the actual behavior patterns in the cities concerned. The representation of human behavior in artificial agents reflects human capabilities, cognitive processes, limitations, and conditions that influence behavior (e.g., morale, stress, panic). We use individual-based epidemiological models for person-to-person contamination scenarios. An important aspect of this work is the development of a scalable architecture for distributed, tera-scale, grid computing. Our results indicate that if the intervention is done early, city block vaccination is most effective; in the intermediate term trace vaccination will be most effective; and if the response is delayed, then mass vaccination is the best strategy. In terms of quarantine strategies, early extreme quarantine is more effective than the city block quarantine. However, for delayed intervention, there is no significant difference between the extreme and city block quarantine strategies.

Security Challenges for the Future

Network technology advancements like I-light have provided greater network connectivity and increased bandwidth. This greater connectivity together with advancements in hardware technology will bring us to a point where we will be able to compute when needed and with whatever computing devices that are available (no matter how limited). Computing will be everywhere. In many cases this computing will be unseen and invisible to those around. As these advancements bring small lightweight devices to the computing mainstream, new applications that were once foreign will be unleashed on these devices. Consequently security must be addressed. In this presentation we will survey some of the more challenging problems that are being examined in our Information Security Lab.

Ingestion, Analysis and Distribution of Real-time and Archival Satellite Data for Indiana: The Purdue Terrestrial Observatory, the Laboratory for Analysis of Remote Sensing and IndianaView

The immanent acquisition in real-time of panchromatic, multi-spectral, radar and, potentially, hyper-spectral data by the Purdue Terrestrial Observatory (PTO) is described. Subsequently, plans are detailed for near-real-time analysis of both archival and newly acquired remotely sensed data through Purdue's Laboratory for Applications of Remote Sensing (LARS), soon celebrating its 40th anniversary, and the distribution of such data, facilitated by I-Light, I-Light II, the National Science Foundation (NSF) Extensible Teragrid Facility (ETF) and by the web-enabled IndianaView affiliate of the U.S. Geological Survey (USGS) supported AmericaView Program. Opportunities for collaborative multidisciplinary research, distributed instruction, economic development and community outreach utilizing these technological resources are delineated.

Large-Scale Distributed Rendering of 3D Animation and Imagery

The rendering of 3D animation and imagery is often a computationally intensive task. Rendering an entire animation may take many days to finish and with the refinement process that is usually done to correct mistakes or make changes, many more days are needed to get the final results. Distributing the rendering process to all available computers can dramatically decrease the time it takes to get the final result. Purdue University's Distributed Rendering Environment (DRE) initiative uses as many computers as available to process 3D animation. In order to grow the number of available computers and extend the functionality to other campuses in Indiana, IU and IUPUI have begun to use and help develop the system over I-Light.

Methods for Network-based Graphics and Visualization

Recent increases in network bandwidths and graphics capabilities promise significant improvements in the way that researchers, artists, educators, and students are able to visually interact with their data, concepts, presentations, and colleagues. We will provide a brief survey of methodologies for harnessing graphics resources over a network, focusing on visual tele-collaboration and remote visualization and rendering. We will illustrate these methods with a number of projects carried out in conjunction with IU's Advanced Visualization Lab, and will describe potential enhancements to the research, education, and creative activities at Indiana University.